Human-Computer Interaction · Mechanical Engineering · Augmented Reality · Education

Designing embodied learning tools that bridge physical making and immersive computing.

I’m a PhD candidate in Stanford’s HCI Group investigating how augmented reality and intelligent interfaces can increase science learning. My work spans mechanical engineering, extended reality, and participatory design with educators.

Right now

  • PhD ResearchAugmented reality for outdoor science learning with the Stanford HCI Group
  • AdvisorsJames Landay & Allison Okamura
  • ApproachHuman-centered research · Rapid prototyping · Evidence-based evaluation

Research & practice focus

Integrating engineering craft, computation, and pedagogy to build immersive experiences.

Selected highlights

Representative collaborations across AR, robotics, fabrication, and learning sciences.

Latest writing & documentation

Notes from projects in mechanical engineering, computing, AR, and education.

Effects of Augmented Reality Enhancements on Students’ Scientific Reasoning in an Introductory Physics Laboratory

Advances in augmented reality (AR) have been studied to supplement hands-on, physical labs. While prior research has focused on advancing content mastery and science interest, little...

Sep 2025 3 min read

Centering Teachers’ Voices Design Guidelines for High School Laboratory Technologies

For decades, each “new wave” of educational technology—-computers, XR, now generative AI—-has promised transformation. Yet classrooms remain full of abandoned pilots and one-off demos. This study...

Aug 2025 4 min read

An Overview of Enhancing Distance Learning Through Augmented and Virtual Reality Technologies

Extended reality (XR)—including Augmented Reality (AR) and Virtual Reality (VR)—is often pitched as the future of education. But beyond the hype, what actually makes XR worth...

Aug 2024 2 min read

Designing Immersive, Narrative-Based Interfaces to Guide Outdoor Learning

Kiki’s Adventure explores how augmented reality (AR) and computer vision (CV) can enrich outdoor learning when embedded in a narrative app for children. The system supports...

Apr 2023 2 min read

Speech2AffectiveGestures: Synthesizing Co- Speech Gestures with Generative Adversarial Affective Expression Learning

We present a generative adversarial network to synthesize 3D pose sequences of co-speech upper-body gestures with appropriate affective expressions. Our network consists of two components: a...

Oct 2021 2 min read

Additive Assembly for PolyJet-Based Multi-Material 3D Printed Microfluidics

PolyJet-based additive manufacturing (3D printing) allow for micro-to-mesoscale fluidic systems to be produced with multiple, fully integrated materials and unparalleled geometric versatility. Although the PolyJet 3D...

May 2020 3 min read

Impact Absorbsion via Mechanical Design

Cassie is a bipedal robot that walks with quiet actuators. However, her hard feet create loud impacts, putting stress on the mechanical parts, as well as...

Sep 2017 3 min read

All AR and Education Projects

Augmented Reality Education Augmented Reality Education Augmented Reality Education Tracking Energy in Pendulums Advances in augmented reality (AR) have been studied to supplement hands-on, physical labs....

4 min read

All Robotics Projects

Traditional Robotics Soft Robotics Traditional Robotics Bio-Inspired Elizabeth Childs, Nicholas Kim, Gamitha Wijekoon, Jacob Twig The Flic Flac Spider is a newly discovered spider species in...

4 min read

Design Projects

Below showcases a few projects I have designed throughout my engineering tenure Mechatronics CAD and Manufacturing Video Games Mechatronics This project utilizes an arduino, servos, 3D...

2 min read