Human-Computer Interaction · Mechanical Engineering · Augmented Reality · Education
I’m a PhD candidate in Stanford’s HCI Group investigating how augmented reality and intelligent interfaces can increase science learning. My work spans mechanical engineering, extended reality, and participatory design with educators.
Integrating engineering craft, computation, and pedagogy to build immersive experiences.
Partnering with educators to create hands-on, technology-rich experiences that broaden participation and deepen understanding.
View learning-focused XR projectsExploring traditional and soft robotics through bio-inspired locomotion, 3D printing, silicone manufacturing, and mechatronics for real-world impact.
View robotics researchShowcasing projects across mechatronics, CAD modeling, manufacturing, and indie game design to bridge engineering and creativity.
View design portfolioRepresentative collaborations across AR, robotics, fabrication, and learning sciences.
Education · Augmented Reality
Developed an AR pendulum lab with overlays of protractors, energy flow graphs, and automated period counters, improving students’ scientific reasoning (Cohen’s d = 0.63).
View AR lab researchManufacturing · Robotics
Introduced an additive assembly strategy that cuts PolyJet post-processing time by 98% while preserving high-pressure performance for microfluidic capacitors.
View fabrication researchNotes from projects in mechanical engineering, computing, AR, and education.
Advances in augmented reality (AR) have been studied to supplement hands-on, physical labs. While prior research has focused on advancing content mastery and science interest, little...
For decades, each “new wave” of educational technology—-computers, XR, now generative AI—-has promised transformation. Yet classrooms remain full of abandoned pilots and one-off demos. This study...
Extended reality (XR)—including Augmented Reality (AR) and Virtual Reality (VR)—is often pitched as the future of education. But beyond the hype, what actually makes XR worth...
Kiki’s Adventure explores how augmented reality (AR) and computer vision (CV) can enrich outdoor learning when embedded in a narrative app for children. The system supports...
We present a generative adversarial network to synthesize 3D pose sequences of co-speech upper-body gestures with appropriate affective expressions. Our network consists of two components: a...
PolyJet-based additive manufacturing (3D printing) allow for micro-to-mesoscale fluidic systems to be produced with multiple, fully integrated materials and unparalleled geometric versatility. Although the PolyJet 3D...
Cassie is a bipedal robot that walks with quiet actuators. However, her hard feet create loud impacts, putting stress on the mechanical parts, as well as...
Augmented Reality Education Augmented Reality Education Augmented Reality Education Tracking Energy in Pendulums Advances in augmented reality (AR) have been studied to supplement hands-on, physical labs....
Traditional Robotics Soft Robotics Traditional Robotics Bio-Inspired Elizabeth Childs, Nicholas Kim, Gamitha Wijekoon, Jacob Twig The Flic Flac Spider is a newly discovered spider species in...
Below showcases a few projects I have designed throughout my engineering tenure Mechatronics CAD and Manufacturing Video Games Mechatronics This project utilizes an arduino, servos, 3D...